Dead Island Riptide

From Dead Island Wiki

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==Plot==
==Plot==
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Dead Island Riptide picks up right where the original game left off in a chopper. Because of a tropical storm the chopper crashes full of survivors into a brand new island full of zombies.<ref name="six"/>
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Dead Island Riptide picks up right where the original game left off, with the same four survivors. Because of a tropical storm the chopper crashes. The crew find their way to a military ship where, due to a raging monsoon and the fact that our survivors are infected, an all-new zombie outbreak occurs onboard. This forces players to flee the ship, where they end up on the island of [[Palanai]] in the South Pacific.<ref name="six"/><ref>David Stonecipher, [http://tinyurl.com/9vxf9xp First details emerge for zombie sequel Dead Island Riptide], ''Examiner'', (September 1, 2012).</ref>
The only way to get to the next area is by going through some tunnels which lead from underneath a flooded church in the middle of the jungle. So  the player must get a water pump going to clear the tunnel, which causes a lot of noise, and requires the player to fend off incoming zombies for several minutes while the water is clearing.
The only way to get to the next area is by going through some tunnels which lead from underneath a flooded church in the middle of the jungle. So  the player must get a water pump going to clear the tunnel, which causes a lot of noise, and requires the player to fend off incoming zombies for several minutes while the water is clearing.

Revision as of 18:50, 1 September 2012

Dead Island Riptide
Riptide dead island 2.png
Developer Techland
Publisher Deep Silver
Distributor Currently unknown
Platforms Microsoft Xbox 360
Sony PlayStation 3
Microsoft Windows[1]
Release date 2013[2]

Dead Island Riptide is a full standalone sequel to Dead Island which will be released on Xbox 360, PS3 and PC. It set for an "extensive reveal" this summer.[1][3][4][5] Deep Silver's Aubrey Norris has stated that the game is not "Dead Island 2", which could hint that there are future plans for a game under that title in the series. [6][2]

The game will be $49.99. "Deep Silver has tried to put to bed some of the rumours that have already emerged due to the pricing of the game. Firstly they confirmed that “It is a new game. Not a remake.” This was followed by an explanation for the low price tag being “That’s not a placeholder that’s the real price! It’s the end of a console cycle- we think this price makes a lot more sense given that"[7]

Contents

Plot

Dead Island Riptide picks up right where the original game left off, with the same four survivors. Because of a tropical storm the chopper crashes. The crew find their way to a military ship where, due to a raging monsoon and the fact that our survivors are infected, an all-new zombie outbreak occurs onboard. This forces players to flee the ship, where they end up on the island of Palanai in the South Pacific.[8][9]

The only way to get to the next area is by going through some tunnels which lead from underneath a flooded church in the middle of the jungle. So the player must get a water pump going to clear the tunnel, which causes a lot of noise, and requires the player to fend off incoming zombies for several minutes while the water is clearing.

Players need supplies to set up their defenses, and have travel by boat to scavenge heavy weaponry and supplies from the downed chopper.

There is a lot of action on the water, with boats needed to get around waterlogged sections of the island. There are zombies wandering around submerged by the water or stuck in the swamps.[8]

At the church the player can set up the pair of miniguns ripped from the chopper to cover various angles of zombie approach, put up wire fencing to cover up a few doorways for a little while, and drop mines in the surrounding swamp.

As soon as the pump is going, many appear, shuffling up and tearing the wire barricades. During this attack there is enviromental weather.[8]

Features

  • Players can keep their character progression through to the sequel.
  • More zombies on screen at any one time
  • Zombie respawning overhauled. Zombies will still reappear as a player returns to areas that they had already cleared, but the game is going to try and handle this in a more intelligent and complex fashion. The game will take into account if the player is on a mission, how recently the players last passed through, the character’s condition, whether the player is playing in a group and plenty other factors also.
  • Level limitations between co-op partners has been removed. The game with automatically rebalance to find a middle ground that all players can play.
  • Connecting to another player in co-op has been made simpler, where the game now automatically mentions if friends are logged in and nearby, letting them just jump into the player's game.
  • Disconnections are handled more gracefully, and when people drop out of a group, there is a simple notification before a player can continue to play as they were before.
  • New set position defences where the player must hold a position for a period of time. This is available early in the game.
  • Environmental weather. A huge part of the engine overhaul has focussed on adding big weather effects which "ramp up the tension and atmosphere during pivotal battles". The wind builds until it’s roaring at you through the speakers, the skies darken as the clouds close in and torrential rain starts to come down, reducing the distance the player can see and making survival even trickier.[8]


Marketing

Dead Island Riptide was featured at the GamesCom 2012 in Germany[Verification needed][10]

On August 31, 2012 at the PAX Prime 2012 convention, details and game screens were released. The survivors will arrive on a new island that has been hit by a monsoon, flooding many parts of the island. A new weather system will be implemented as well as "hub" missions where some places will need to be barricaded and fortified in order to complete mission objectives or save the survivors.[8]

Full press release

Deep Silver Announces "Dead Island™ Riptide"

Best-selling zombie horror franchise walks again

LARKSPUR, CA – JUNE 6, 2012 Deep Silver today announced the development of a new entry to the Dead Island™ franchise.

The next battle between life and death will be waged in Dead Island Riptide and is currently in full development by Techland for consoles & PCs. An extensive reveal of its' thrilling new perils is planned for later this summer.

For more information, visit one of the following official Dead Island portals:

Official website: www.deadisland.com

Facebook: www.facebook.com/deadislandgame

Twitter: http://twitter.com/deadislandgame


About Deep Silver Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 100 games worldwide since 2003 including the #1 best-selling zombie action thriller, Dead Island™. Deep Silver, Inc. is a wholly-owned subsidiary of Koch Media, GmbH. For more information, please visit www.deepsilver.com.

About Techland Techland is a leading Polish developer, publisher and distributor of PC and console games since 1991. Its proprietary Chrome Engine 5 technology is among the world's most advanced game engines, with full X360, PC and PlayStation®3 system compatibility. With a staff of nearly 200 specialists in two development offices in Wroclaw and Warsaw, Techland is committed to delivering top-quality titles for worldwide markets. Currently the company is working on several high-profile titles for consoles and PCs.[11]

Gallery

References

  1. a b Liam Martin, Dead Island' sequel confirmed, 'Riptide' reveal for summer, digitalspy, (June 6 2012).
  2. a b Dead Island Riptide allows character continuation, arrives 2013, Joystiq
  3. Ben Griffin, E3 2012: Dead Island sequel is coming Riptide announced, hopefully better than its trailer, Computer and Video Games, (June 6 2012).
  4. Jessica Conditt, Dead Island Riptide puts some spring back in zombies' steps, joystiq, (June 5, 2012).
  5. Gamescom
  6. https://twitter.com/Chupacaubrey/status/211718625290235904
  7. http://www.justpushstart.com/2012/06/dead-island-riptide-only-49-99-but-it-is-a-new-game-says-deep-silver/
  8. a b c d e Dead Island: Riptide Preview, The Sixth Axis, (August 31, 2012).
  9. David Stonecipher, First details emerge for zombie sequel Dead Island Riptide, Examiner, (September 1, 2012).
  10. Sacred 3 and Dead Island Riptide at PAX Prime 2012, Gamers Hell, (August 24, 2012). "Deep Silver sent over a press release announcing that Dead Island Riptide, the next installment in the multi-million selling Dead Island series, will be shown in the Deep Silver booth to PAX attendees in exclusive demonstrations led by Dead Island's Senior Creative Producer, Sebastian Reichert."
  11. Jessica Conditt, Dead Island Riptide puts some spring back in zombies' steps, joystiq, (June 5th 2012).