From Dead Island Wiki
|Location(s)||Resort, Royal Palms Resort|
|Weapon(s)||Prefer melee weapons|
|Voice Actor||Phil LaMarr, Josef Lord|
J7 D'Star (Who Do You VooDoo, Bitch?)
|Dead Island Heroes|
Sam B is one of four heroes in Dead Island. He is one of the special survivors who is immune to the mysterious zombie virus, Kuru, that has claimed the lives of hundreds of others on the island of Banoi. He is a well-known rap artist who was invited to perform at the Royal Palms Resort. Unfortunately, he found himself stuck on the island as a result to the outbreak, and must fight to stay alive and figure out what happened.
He has been classified as a part of the Tank class. Due to his Tank status, zombies will be more likely to attack him, instead of Xian Mei, Purna, or Logan. He is also more efficient in using blunt weapons.
The night before the zombie outbreak seemingly engulfs the entire island, he is performing at the Royal Palms Resort. He wakes up the morning after to find the beach area has turned into a bloody hell.
After a nightmarish journey on Banoi Island, Sam B is able to escape the island and continues the story in Dead Island Riptide.
Sam's troubled past has made him a strong and hardened man. A one-hit-wonder rap star of fading fame, Sam B was booked by the Royal Palms Resort Hotel to perform his well-known song "Who do You Voodoo?" at a high profile hotel party. He gladly took the chance to play this gig.
Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisors.
Sam explained: "At nineteen I thought I knew it all. Took me a long time to realize I didn’t know shit. [Who do You Voodoo] was a blessing and a curse, y’know? It was a hit all over the world, made me an instant star, but it was too much fame too quickly. I was just a dumb kid from New Orleans and success went straight to my head. I lost track of my roots, deserted the friends I’d grown up with to party with the rich and famous. I couldn’t take the pressure. The more people told me I needed to come up with another hit, the more it paralyzed me. I started off playing big hotels in Vegas, then seedy lounges in Reno, then third-rate cruise ships."
- NOTE: Canonically, the other heroes accompany Sam B with his journey on Banoi though they only appear in cutscenes. The follow story below is written to only include hero though the other heroes all go through the same experiences
Sam B woke up after partying at the concert located outside the Royal Palms Resort. After making his way through a seemingly-abandoned and ransacked hotel, he found himself being chased by zombies. After being attacked and bitten, he awoke in a bungalow on the beach. The terrified survivors inside informed him that his savior, John Sinamoi the lifeguard, was under attack by the undead outside. Sam B is able to save Sinamoi and work with the survivors to secure the Lifeguard Tower. From there, Sam B helps Sinamoi with his tasks, as well as the quests belonging to the various survivors throughout the Banoi Holiday Resort. The goal of Sinamoi’s group is to stay put and await rescue. Sam B is tasked with getting an amplifier from the Lighthouse so Sinamoi can try and radio the mysterious Voice they spoke with earlier from the beach bungalow. At the lighthouse is another group of survivors who want to get off the island. Sam B is then forced to help the lighthouse survivors, including turning on the power generator so the beacon can be activated to get the attention of rescue crews. The amplifier is no good in creating a strong enough strength to contact the Voice. Sam B’s next task is to get food supplies for the Lifeguard Tower survivors. Sinamoi finds the food runs out just as fast as they find them and requests Sam B to go into the city to find food, medicine, and supplies for his group. In order to get through the vehicle-clogged roadways, Sam B must retrieve an armored truck from the hotel parking garage and reinforce it with the help of a local mechanic. Sam B is successful in completing his mission and recruits Jin, the mechanic’s daughter into his group, as the mechanic is infected and does not want Jin in harm’s way.
Sam B arrives in the city to find it overrun and the church under attack. After securing it, he works with Mother Helen, who is leading the refugees inside the church, to restore the church’s water supply in return for help finding food. After the water is restored, Helen informs that the city has been looted and food is gone, except in the Wealthy District across the river, in which the bridges leading to it have been destroyed. After helping various survivors at the church and across the city, Joseph agrees to lead Sam B through the sewers to the other side. Sam B makes it to the City Hall, packed with survivors and police officers, only to be declined assistance by the mayor. Ready to give up, Jin demands Sam B to find food to help everyone or she takes the truck and leaves him behind. Sam B makes his way to the supermarket, defeats the gang of bandits inhabiting the store, and secures food in which Jin and Joseph drive back to the church. Sam B arrives at the church to find an injured Joseph, who informs that Jin tried to give supplies to the police station only to be kidnapped by the thugs who took it over. Sam B makes his way to the station, defeats the gang and its leader, and rescues an injured Jin. The food is given to the church and brought back to the Lifeguard Tower. Sinamoi informs that Dominic went to the hotel to try and use the antenna to contact the Voice. The attempt is successful and the Voice reveals himself to be Colonel Ryder White, on the prison island off-shore. In order for Sam B to reach it, he must enlist the help of Mowen, a jungle smuggler, who knows his way around the minefield that surrounds the island.
Jin accompanies Sam B into the jungle and helps the residents of an ambushed village, getting revenge by killing the jungle warlord Afran and his army who attacked the village after zombies swarmed it. After revenge is served, Sam B rides in a boat and meets Mowen, who claims he does not know how to get to the island, but instead brings him to a secret government laboratory in the jungle. Sam B arrives at the Geo Pharm Laboratory and meets a group of surviving scientists. They explain that they think they know what caused the outbreak, a mysterious strain of the Kuru virus found in the Kuruni tribe, a group of natives living in the jungle. Sam B meets with the tribe’s shaman, Ope, who agrees to bring him to his now-abandoned village after completing a challenge proving him to be a worthy warrior. The shaman explains that his village was overrun when his tribesmen ate the flesh of the deceased, stating that they came back as zombies. At the catacombs atop of the mountain overlooking the village, they find Yerema, Ope’s daughter. Ope is killed just before he can harm his daughter, who he believed to be infected. Yerema is in fact infected, but immune to the virus. She is brought back to the laboratory so she can be examined and the leading researcher, Dr. West, hopes to find a cure with her blood. Sam B returns to the city and resort to get supplies and allow Jin to complete unfinished business before Mowen takes them to the prison island. Just before they depart, they alerted that something has gone wrong at the lab. They find it overrun with everyone dead and Yerema locked in a cage. She explained that Dr. West was taking too much blood from her and she tried to escape by locking herself in a cage. Dr. West accidentally released captive zombies by unlocking the wrong cages and he, along with his surviving staff, was killed.
Yerema is brought to the prison where they find roughly fifty prisoners have survived the carnage. Sam B is forced in completing several tasks for the lead prisoner in order to be given access to where Ryder White is situated. Unfortunately, a riot breaks out against the lead prisoner and zombies, lured by the sounds of the riot, attack, killing everyone. Mowen was able to help Jin and Yerema escape into a vent but he was killed. The women meet up with Sam B and the ascend upwards to the elevator, but are gassed by Ryder White, who steals the antidote retrieved from the lab. They are greeted by a prisoner, Charon who uses the alias Kevin. Charon explains what happened and they all head for the rooftop where Ryder is about to escape with his infected wife. After a shootout against a squad of BIDF soldiers, Sam B and the others confront Ryder. Jin tries to explain that it is too late for Emily, Ryder’s wife, as she is fully infected. She releases Emily from her constraints and she attacks Ryder. Ryder is bitten and kills his wife and out of rage, shoots Jin twice, who falls off the helipad and is killed. Ryder then mutates into a special Infected only to be defeated and killed. Sam B, along with Charon and Yerema, boards the helicopter and flies off the island.
- Class: Tank
- Speciality: Blunt Weapon Expert
- Health: 110
- Speed: 100
- Stamina: 90
- Rage Mode: Haymaker - Sam goes berserk and smashes everything with his brass knuckles
|To view the three skill trees, click "show"|
Rank 1: Damage recieved: -10% (on Fury)
Rank 2: Damage recieved: -20% (on Fury)
Rank 3: Damage recieved: -30% (on Fury)
Rank 1: Rage gained: +6%
Rank 2: Rage gained: +12%
Rank 3: Rage gained: +18%
Rank 1: Rage gain chance: +5%
Rank 2: Rage gain chance: +10%
Rank 3: Rage gain chance: +15%
Rank 1: Rage required: -5%
Rank 2: Rage required: -10%
Rank 3: Rage required: -15%
Rank 1: Rage gained: +20%
Rank 2: Rage gained: +40%
Rank 3: Rage gained: +60%
Rank 1: Health gained: 3%
Rank 2: Health gained: 6%
Rank 3: Health gained: 9%
enemy's head. Blunt weapon damage: +5%
Blunt weapon stamina cost: -10%
Blunt weapon critical hit chance: +1%
Head damage inflicted with blunt weapons: +5%
Rank 1: Damage +3%, force +10%
Rank 2: Damage +6%, force +20%
Rank 3: Damage +9%, force +30%
Rank 1: Blunt weapons stamina cost: -10%
Rank 2: Blunt weapons stamina cost: -20%
Rank 3: Blunt weapons stamina cost: -30%
Rank 1: Blunt weapons durability: +10%
Rank 2: Blunt weapons durability: +20%
Rank 3: Blunt weapons durability: +30%
Rank 1: Enemy KO time: +2 secs
Rank 2: Enemy KO time: + 4 secs
Rank 3: Enemy KO time: +6 secs
Rank 1: Push enemies away, making some space.
Rank 2: Knock enemies to the ground.
Rank 3: Tackle stamina cost: -50%. You can also bash through locked doors.
Rank 1: Critical chance: +2%
Rank 2: Critical chance: +4%
Rank 3: Critical chance: +6%
and you can follow up on precise attacks by attacking again just after the first hit lands. Blunt weapon damage: +5%
Blunt weapon stamina cost: -10%
Blunt weapon critical hit chance: +2%
Head damage inflicted with blunt weapons: +10%
Rank 1: Instant KO chance: 10%
Rank 2: Instant KO chance: 20%
Rank 3: Instant KO chance: 30%
Rank 1: Two-handed weapons damage: +2%
Rank 2: Two-handed weapons damage: +4%
Rank 3: Two-handed weapons damage: +6%
Rank 1: Modified weapons damage: +2%
Rank 2: Modified weapons damage: +4%
Rank 3: Modified weapons damage: +6%
Rank 1: Critical hit chance: +3%
Rank 2: Critical hit chance: +6%
Rank 3: Critical hit chance: +9%
Rank 1: Firearms damage: +5%
Rank 2: Firearms damage: +10%
Rank 3: Firearms damage: +15%
Rank 1: Critical hit chance: +1%
Rank 2: Critical hit chance: +2%
Rank 3: Critical hit chance: +3%
instantly knock down enemies. Blunt damage: +5%
Blunt stamina cost: -5%
Blunt critical hit chance: +3%
Rank 1: Money looted: +10%
Rank 2: Money looted: +20%
Rank 3: Money looted: +30%
Rank 1: Stamina gain chance: 10%
Rank 2: Stamina gain chance: 20%
Rank 3: Stamina gain chance: 30%
Rank 1: Threat factor: +10%
Rank 2: Threat factor: +20%
Rank 3: Threat factor: +30%
Rank 1: Melee damage recieved: -5%
Rank 2: Melee damage recieved: -10%
Rank 3: Melee damage recieved: -15%
Rank 1: Level 1 locks can be opened.
Rank 2: Level 2 locks can be opened.
Rank 3: Level 3 locks can be opened.
Rank 1: Extra slots: 2
Rank 2: Extra slots: 4
Rank 3: Extra slots: 6
Rank 1: XP: x2
Rank 2: XP: x3
Rank 3: XP: x4
Rank 1: Bullet damage recieved: -6%
Rank 2: Bullet damage recieved: -12%
Rank 3: Bullet damage recieved: -18%
Rank 1: Backfire damage: x1
Rank 2: Backfire damage: x2
Rank 3: Backfire damage: x3
Rank 1: Recieved damage: -20%
Rank 2: Recieved damage: -40%
Rank 3: Recieved damage: -60%
Rank 1: Item sell price: +10%
Rank 2: Item sell prices: +20%
Rank 3: Item sell prices: +30%
Rank 1: Weapon durability: +10%
Rank 2: Weapon durability: +20%
Rank 3: Weapon durability: +30%
|To view the four strategies, click "show"|
Playing as Sam B
Sam B's speciality focuses on blunt weapons - the earliest type of weapon players will find - so he has a great head start when the game begins. In the
very early stages Sam B players will be able to find lots of pipes, paddles and hammers around the resort, but should try to pick up baseball bats and
hammers as soon as possible. Also keep a look out for maces and morning stars for added strength. In the later stages of the game Sam B falls behind
a little in available weapons that make use of his speciality, as powerful blades become more frequent and effective.
Sam B is called the Tank for good reason; his starting stats are impressive and he learns lots of skills that allow him to absorb a ton of damage. He
will often be the focus of attention in co-op games, so keep a large supply of MedKits to use in case of emergencies, when Sam's huge amount of
health begins to drop to critical levels.
Sam's raw physical power comes across in the force he smashes enemies with; put a blunt weapon such as a mace (or even a two-handed
sledgehammer) in his hands and players will be swatting zombies aside with such force that if the initial crushing strike doesn't kill them, the impact
they recieve when the land on the ground often will.
It is difficult to find a very useful weapon for Sam B to make use of in the later stages of the game, so players should consider modifying the
strongest blunt weapons they can find for added damage; the Tesla mod works very well for this. On the plus side, there are a few side quests that
reward the player with unique blunt weapons which are ideal for Sam B to use in the short term.
Like Xian Mei, Sam B's Haymaker fury skill suffers from a short reach and puts him in danger of being knocked down by stronger enemies, although
regular enemies pose less threat to Sam due to his higher health and resilience. A large chunk of Sam's fury skills revolve around making it easier to
activate Haymaker, either through lowering the rage needed to activate it or by giving more rage for various combat strategies; the player should
choose ones that match their play style for maximum effect. Feel No Pain is an essential choice, increasing Sam B's resistance to damage while on fury
and later on Pain Killer allows him to regain health for each kill Haymaker scores.
Most of Sam's combat skills are there to enhance his blunt weapons expertise; take Devastation early on and players will some modest bonuses to
damage with blunts but - more importantly - a large boost to force, allowing him/her to fling enemies aside with greater ease and crush them to the
floor. When combined with Lights Out to increase enemy KO time and Hammer Blows later on to give a KO chance with regular blunt weapon attacks,
Sam B becomes a demolishing and incapacitating force against the zombie hordes.
On the sixth tier of the skill tree Sam B can learn Aimed Shots, which will increase the damage he inflicts with guns. Although it usually becomes
available quite late in the game, the skill arrives at a time when human enemies become more frequent and players can take advantage of the boosts
the talent gives.
an interesting skill that Sam B has access to is Tackle. Initially, the skill is quite fun to use; although it requires large amounts of
stamina to perform - at the skill's highest rank, this is remedied somewhat - Tackle is useful for barging through groups of enemies and can be used as
an escape tactic. Ultimately these conveniences are overridden by the fact that you can't turn tackle on and off - it's way too easy to
accidentally charge into enemies while weaving between them and use up valuable stamina.
Sam B will often be the target of zombie attacks, but if the player wants to improve these chances for co-op play and draw enemies towards him
Decoy is a good team skill to have (though for those playing solo, it's not worth investing in). Increase his staying power with Hardened and Last Stand
that can be found higher up the skill tree to provide Sam B with some serious staying power.
To compliment these abilities, Sam B should be taught Money Magnet early on to increase the amount of looted cash (later on in the game, Fence -
which increases the monetary value of sold items - will be a good partner for this talent). Players will have a steady supply of cash coming in, which
they can use to buy MedKits and keep Sam B on the field and tanking zombies for longer.
- The following is the official description taken from the Dead Island website:
- A one-hit-wonder rap star of fading fame, Sam B was booked by the Royal Palms Resort Hotel to perform his well known song "Who do You Voodoo?" at a high profile hotel party. He gladly took the chance to play this gig.
- Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisers.
- Trying to pick up the pieces and earn some extra cash, he suddenly finds himself surrounded by a whole lot of different problems...
- The Game Text files have the following scrapped closing dialogue for Sam B:
- "For the longest time, there was nothing there. Nothing inside me. When I was young I had so much to say. So much to prove. Man, I had so much anger inside of me. I knew the whole motherfucking world was against me. But then I made some money and I didn't know what to say. And the money went away and still had nothing to fucking say. Well, I have something to say now. The world ain't so black and white no more. It's black and white and red all over, man. People do amazing shit when they up against it. The one's who think they're all that, the ones you think will stand their ground, they fucking run. And the quiet ones. The ones you don't even notice. Man, they don't give an inch. They'll give up everything for someone they don't even know. There's a song there somewhere. A song about something real. Shit, I don't even know if anyone's gonna be left when this is all done. But if they is…believe me, I got something to say."
- Dialogue of the survivor in the game files. Often portions of this text has changed or is not used in the final version of the game.
Stay put and I'll fix you right up.
What the Hell's wrong with you? Get UP!
Get your ass up!
You better get vertical while you still can.
Augh! My eyes!
How 'bout a hand over here!
Can't hold on much longer, bro!
Need some fucking help!
Come on, man, help me out!
Get these bitches off me!
Pull this ugly fuck off me!
Did you hear something?
It's too damn quiet…
Man, what is that smell?
I'm sweating like motherfucking pork up in here…
Come on, man, don't pussy out like that!
Jesus, they almost had us!
Next time, watch your fuckin' back!
Man, without me, you'd be boned!
You trying to get me killed?
You are one mean ass mothafucka…
You're a badass, bra!
You killed his ass!
That had to hurt!
That's what I'm talking about!
How you like that, bitch!
This asshole's going down!
Bet that fuckin' hurt!
Get it off me, man!
I'm dying here!
It's killing me!
Don't you fuckin' gnaw on me…
Son of a bitch!
Don't you die on me, man!
Oh, no…come on, man…
I'm gonna make those bitches pay for this…
You fucking freaks!
They're fucking coming!
Here they come…
Watch your ass!
Here we go!
Let's stomp these motherfuckers!
I'm gonna fuck you up!
You're mine, asshole!
I'm gonna end you right here!
Fuck you, man!
You wanna throw down!
How you like that, bitch!
Get outa my face!
This asshole's going down!
Die, you ugly fuck!
Gonna kill you again, mothafucka!
Come on! Come on! Come on!
That's what I'm talking about!
Look at this shit!
oh… what the fuck…
I'm bleeding bad here…
I can't stop the fucking blood…
I'm not gonna make it, man…
That fucker hurt me bad…
That shit hurts like a motherfucker.
I'm fine, man…
Am I even bleeding?
Don't hurt at all.
Barely a scratch.
Man, I'm fine.
Okay, that kinda hurt.
Shit, I think I'm bleeding…
That son of a bitch hurt me, man
I'm a little fucked up here.
I caught one in the balls, bro…
Son of a--
Yo! We're wastin' time here.
Man, I'm sweating like a pig.
Can we go now?
You boys lost?
Yo, that's what I'm talking about!
Practice makes perfect!
You smell that?
Let's see what we've got…
I love suprises…
Any good shit in here?
I'm shit outa shells!
Damn! I'm outa ammo!
Out of ammo!
Need some bullets!
Gonna have to use my fists.
I need a weapon, man!
Let's do it, brother.
No thanks, podna…
Not right now, bra…
Get the fuck outa here!
Come on! Come on! Come ooooonnnnn!!
What the hell!
And stay dead!
That fucker was huge!
Soc au' lait!
See ya bitch!
Don't mess with me, mothafucka…
That bitch is dead!
Looks like a motherfucking postcard!
Hurry your ass up!
We don't got all day!
Stop dragging your ass!
We gotta get the hell out here!
Don't slow down now, motherfucker!
Son of a bitch!
I'm all out ammo!
Getting low on ammo, bro…
I'm shit out of shells…
Damn, I'm outa ammo!
Need more bullets here…
My weapon's busted…
Need a new weapon, man.
Should I use my fists?
This piece of shit is usless…
I ain't got nothing to fight with here…
Look at this fuckin' place, man…
Just like New Orleans. It's all about the money.
Goddamn mosquitos eating me alive.
I ain't into this nature shit…
Finally, some goddamn air conditioning.
Man, I need to take a nap...
These assholes give me the heebie-jeebies.
I don't like the way their eyeballing me…
There's some bad motherfuckers in here…
This might be the safest goddamn place on the island.
Should have taken that gig in Loughlin…
Can't believe I'm stuck in this fuckin' outfit.
Look at that motherfucking view, man.
Looking out there, you wouldn't know the world's going to hell.
Look at that…
This ghetto makes the Lower Ninth Ward look like the goddamn Garden District.
The poor always get the shit end of the stick.
- See also: Sam B/Gallery
- ↑ Dead Island (Video Game 2011), Internet Movie Database.
- ↑ Preview, Strategy Informer.
- ↑ Tim Bogenn, Michael Owen, and Kenny Sims Dead Island Official Strategy Guide, Brady Games, 2011.
- ↑ Mark Morris, Dead Island The Book, Transworld Publishers (UK), Bantum Books (US), (September 6, 2011), ISBN: 0857501038.
- ↑ http://deadisland.deepsilver.com/infos.php
- Background story on character select screen
|Sam B (Riptide)|
|Location(s)|| HMAS Avenger|
Flees to Fort of Henderson
|Quest||Upping the Odds for Sam B|
|Weapon(s)||Prefer melee weapons|
|Voice Actor||Phil LaMarr, Josef Lord|
|Dead Island Riptide Heroes|
Dead Island Riptide
Sam B and his fellow survivors from Banoi land on the HMAS Avenger in hopes of finding rescue. Instead, they are detained and quarantined by Colonel Hardy and Frank Serpo. Serpo and his medic do tests on the four immune survivors and lock them in the brig. However, that night an outbreak triggers on the ship, turning much of the crew into zombies. The ship has also found itself trapped in a monsoon. Sam B eventually reaches the brig and puts down the zombified captain so Hardy may gain control of the ship, but it slams into the rocks sending the survivors overboard.
Sam B awakens on the beach on Palanai Island by Harlow Jordan. The woman instructs Sam B to head for the Paradise Survival Camp, where other survivors have gathered. When Sam B arrives at the camp, he finds it being attacked, so she helps defend it. It is at the camp that Sam B finds his teammates from Banoi and Harlow returns from the beach with Colonel Hardy. After a fight is prevented, the survivors agree on a plan to reach Henderson for evacuation. In order to do so, Sam B is sent out to find the road that leads to the city, only to discover the bridge has been washed out from the monsoon. He is tasked with getting help from the town of Halai and he comes across a missionary, Marcus Villa, who says he is able to help. However, it is revealed that he is slightly sadistic and believes that by eating the flesh of the immune, the zombie plague will be vanquished. When no one reveals themselves as one of the immune, he sets the Paradise camp on fire. After defending themselves from a zombie horde, Harlow eventually rescues the survivors from the burning camp and they regroup in Halai. With no help from Marcus, the survivors turn to Dr. Kessler, a researcher living at the laboratory in the jungle. He is able to provide help and a map to the tunnels that eventually lead to the city. With a plan in tow, Sam B and the survivors leave Halai and arrive at the ruins of the Santa Maria Mission. The passageway beneath the old church is flooded, so the loud pump must be used to drain the water. While the pump is on, dozens of zombies attack the ruins, but the survivors are successful in defending themselves and make their way through the tunnels. After battling against zombies, obstacles, and a group of smugglers, they reach the Pinai Ferry Station.
However, as soon as the survivors emerge from the tunnels, Wayne complains of feeling sick. It is revealed that he was bitten and was abandoned in the tunnels by Harlow. He had come into contact with some of the chemicals stored in the tunnels and he mutated into a Wrestler. Sam B and the immune eventually put down the hulking, disfigured Wayne, and continue to the ferry terminal. A group of prisoners who escaped their transport are found at the terminal and after they threaten Sam B for weapons, money, and supplies, they are killed as Sam B becomes enraged with Fury, an effect of being the Kuru virus being exposed to the mutagens from the tunnels. With the prisoners dead and their captive, Marvin, rescued, they board the ferry and cross the bay to the city.
Docking in Henderson, they find it overrun with the dead. After clearing the harbor, they reside in a shop and make plans to evacuate to the Old Town Cinema. Sam B leads the way and clears the streets and the theater itself to allow his group to safely reach the theater. In the journey to the theater, Harlow is lost though the group meets Jacqueline Phantom, the theater owner who was rescued from the zombies in the cinema. In return, Jacqueline allows the survivors to stay at the cinema and she gives them food. She explains what happened in the city and how the military started shooting civilians. Despite tensions between the immune and the non-immune, Hardy remains optimistic that the military at the Palanai Military Outpost will help them. Sam B heads out for the base to find it completely overrun, but is able to contact Frank Serpo in the telecommunications room. He informs Sam B that a rescue chopper is being sent to pick him up. Back at the theater, the survivors gather on the roof and await the helicopter. However, Serpo demands for the immune to board first and the survivors object. In an attempt to gain command, Hardy begins to climb the helicopter's ladder, only to be gunned down. The helicopter is shot down and the survivors are left to defend themselves as a zombie horde attacks. Sam B locates the ruins of the helicopter at the Fort of Henderson and the cellars of the fort are cleared, in which Serpo is located after he escaped the crash site. With Serpo secured, the survivors relocate to the secured fort. With rumors of a boat at the Docks District, Sam B sets for the docks, which is in the established quarantine zone. While at the docks, Sam B comes across an underground field laboratory and Harlow herself. She has gone seemingly insane, having been captured and experimented on with the mutagen. She declares that the infection must not spread beyond Palanai and the only way is to kill everyone, including the immune. Sam B tries to calm Harlow down, but she injects herself with the mutagen and attacks the hero. Sam B, in an attempt to defend himself, injects himself with the mutagen to gain strength in order to put down the crazed Harlow. He is successful and Harlow is killed. He also finds a boat, in which he brings to the fort and leaves Serpo, who followed Sam B at the docks, behind. The survivors board the boat and finally escape Palanai.
- See also: Sam B/Gallery