From Dead Island Wiki
|Dead Island Weapons|
 List of non-modified weapons
Sub weapons which have the same main name are found on the main weapon's page. For example, Badass Brass Knuckles is found on the Brass Knuckles page, the Pickaxe is found on the axe page. But the Maul, which has a completely different name than "sledgehammer" is found on both its own page and on the sledge hammer page.
Legendary Weapons are listed in orange
 Inventory Wheel
The Weapon Wheel shows the available weapons and items in a circular pattern, with stats on the currently selected weapon and its name in the center. Each weapon's icon is either bordered by its health gauge for melee weapons or accompanied by its ammo count for firearms .
To use a sort of weapon toggle system on the weapon wheel while holding your primary weapon of choice, selecting onto a second weapon, such as a gun or thrown, then pressing the toggle button will bring you back to the weapon you had before, this works well with firearms then switching immediately to the melee weapons.
 Weapon attributes
All Melee Weapons have the following attributes:
|Damage||The amount of health depleted from an attack initially|
|Force||Damage done to a target's stamina - often slicing off limbs or breaking bones|
|Handling||The easier a weapon is to handle, the less stamina it takes to use it.|
|Durability and Condition||Durability is the maximum number of attacks this weapon can withstand before breaking. The condition is the current state represented by a white bar around the weapon icon. When durability is depleted the weapon being used will do a fraction of the base damage.|
All Firearms have the following attributes:
 Random attributes
The attributes of weapons are based on a players level, and are randomized. But some of these attributes are the same if the player picked up the weapon on the same level. It is uncertain whether these static attributes change when a player increases a level.
 Weapon Rarity
Every weapon has a rarity level:
- Common (White)
- Uncommon (Green)
- Rare (Blue)
- Very Rare (Violet)
- Exceptional (Orange) includes Legendary Weapons
See also: What exactly do rarities do?, Steam Forums, (October 21, 2011).
 Weapon Type
All weapons in Dead Island can be categorized as either a melee weapon or a firearm. But they can be broken down further as a specific type of melee weapon or firearm, each with its own unique attributes.
 Melee weapons
Prefixes are used to describe the randomly spawned weapons in Dead Island. In naming a weapon, like in other games, Dead Island starts with a core item, (ie. Hammer, Paddle, Cleaver), then adds specific adjectives (prefixes) that describe characteristics unique to that weapon.
For example, melee weapons have four characteristics, damage, force, durability, and handling. If the game spawns a Hammer with below average durability, it would give the hammer the Frail prefix, making it a "Frail Hammer," while if it had below average force, it would be a "Feeble Hammer."
Because the game uses a weighted random algorithm with the item level as the base value to generate items, it is possible for items to have multiple prefixes. Prefixes are also used to describe special qualities in certain weapons, such as Shock, Toxic, or Explosive. In certain cases, suffixes may also be used.
 List of known item affixes
There are 75 of what the game files call "ITEM AFFIXES" for weapons, describing five different attributes:
|75 item affixes|
 Mod Prefixes
There are 30 of what the game files call "[Craft(name of mod)PrefixName]" for modified weapons.
|Craft Prefix Name|
- Burning - causes weapons to inflict fire damage, with a chance of conflagrating enemies.
 Weapon Modification
Weapons in Dead Island can be modified to gain additional damage effects and more power. To modify a weapon you need to find the following:
- Workbench - these special tables are where you need to go to upgrade, repair or modify weapons.
- Blueprints - treat them as shopping lists for materials you need to gather for a given modification.
- Parts - scattered all over the island, these items can be used to make the weapons more powerful.
- A weapon (base) a weapon compatible with the blueprint. "Weapons with better base attributes gain more power from modifications."
 Weapon Repair
The optimal repair point for weapons is 70% durability. The cost per hit is most expensive at 40% durability.
 Weapon Effects
Some weapons have special effects. These effects are displayed to the right of a weapon's normal staticts with a symbol and a number. The symbol is the type of effect and the number is the strength of the effect.
|Critical Chance||Greater critical hit chance. Number is not an added percentage. This effect is usually combined with any of the below effects. It typically is an addition of 4%.|
Electrifies and stuns the target after a critical hit. Shock also does minor damage over time. The enemy is incapacitated and cannot attack.
WARNING: Electrocuted corpses can seriously damage and stun the hero making them unable to get out of the lightning area of effect.
The shock will do major damage to the hero if they stand on the enemy for longer than 1.5 seconds.
Also commonly called electricity or lightning.
|Listed with purple text.||Examples: Developer's No. 1 Craft High Voltage Mod, Old Smoky Mod, Shock Mod, Short-Circuit Mod, Shock Gun Mod, Shock Rifle Mod,|
|Fire||Causes the target to burst into flames after a critical hit, will do minor damage at first that increases to a total of 150 damage a second, like a molotov.[Verification needed] .
WARNING: The effects of fire may be dangerous to the player, especially when using melee weapons. A burning zombie that comes into contact with a player will burn and cause more damage to the player.
|Listed with orange text.||Examples: Phoenix Mod, Striker Gun Mod, Striker Rifle Mod, Striker Shotgun Mod, Torch Mod, Red Hot Blade Mod|
|Bleed||Bleeding causes the enemy to take moderate damage over time. The enemy is NOT incapacitated. Worst of the four mod types.||Listed with red text.||Examples: Barbed Wire Mod, Glazed Mod, Nail'd Mod, Nuts & Bolts Mod, Razor Mod, Ripper Mod, Saw Disc Axe Mod.|
|Poison||Poisons the target after a critical hit, causing the enemy to vomit for a few seconds, incapacitating them.||Listed with green text.||Examples: Deathstalker Mod, Detox Gun Mod, Detox Rifle Mod, Detox Shotgun Mod, Developer's_No._3_Craft, Paralyzing Strike Mod, Toxic Mod, Venom Mod|
|Impact||Impact damage for blunt weapons. Upon a critical hit it causes the target to fly backwards, away from the direction of the blow.||Examples: Developer's No. 2 Craft, Developer's No. 666 Craft, Impact Mod, Lightning Mod, Magic Wand Mod, Pride Gun Mod, Pride Rifle Mod, Pride Shotgun Mod, Tesla Mod|
|BrainBlast||The Brainblast is only available in the Developer's No. 4 Craft and Sonic Pulse Grenade. The weapon has lots of wires and electrodes attached to it, but no visual elemental effect beyond this. It will explode the heads of any Walker or Infected zombie.|
There are at least three items in the Game files which appear as red squares in the weapons menu.
- In the Data0.pak\Inventory.scr file, which has the characteristics of the weapons:
- durability is listed as "condition"
- Scrapped weapons include Ryder's Rifle and M9-BS002.
 See also
- Fahad Noor , Dead Island Weapons Crafting and Location Guide, Segment Next, (September 8, 2011)
- Mike Puskin, Dead Island - Weapon System in-Depth Analysis, Youtube, (September 21, 2011).
- Best blunt weapon, Dead Island Forums.
- Your preferred weapons and quick inventory items?, Dead Island Forums.
- ↑ PC Game Manual, Dead Island Game Manual PDF/Scan, Dead-island.com, (September 07, 2011). Dead Island Manual for PS3 (PDF) Screenshot: File:Dead island weapon parameters.jpg
- ↑ From the PC files, Mod:Game_text/DITexts.scr#Loading_hints
- ↑ Optimal Repair Cost, dead-island.com,
- ↑ A guide to Weapon mods in Dead Island, deadislandfans.com, (September 26, 2011).
- ↑ Determined by comparing Fence Plank stats in game with Fence Plank section in inventory.scr. The Fence Plank characteristics always remains the same throughout the game.